example coding:
#include <GL/glut.h>
#include <stdlib.h>
static int year=0,day=0;
void init(void)
{
glClearColor(0.0,0.0,0.0,0.0);
glShadeModel(GL_FLAT);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glPushMatrix();
glutWireSphere(1.0,20,16);
glRotatef((GLfloat)year,0.0,1.0,0.0);
glTranslatef(2.0,0.0,0.0);
glRotatef((GLfloat)day,0.0,1.0,0.0);
glutWireSphere(0.2,10,8);
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w,int h)
{
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0,0.0,5.0,0.0,0.0,0.0,0.0,1.0,0.0);
}
void keyboard(unsigned char key,int x,int y)
{
switch (key){
case'd':
day= (day +10)% 360;
glutPostRedisplay();
break;
case'D':
day= (day -10)% 360;
glutPostRedisplay();
break;
case'y':
year= (year +5)% 360;
glutPostRedisplay();
break;
case'Y':
year= (year -5)% 360;
glutPostRedisplay();
break;
case 27:
exit(0);
break;
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,100);
glutCreateWindow("Planetary Systems");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
output

Planet Huda~~
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